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Saturday, April 30, 2011

Get Your Zombie on with These 99-Cent Ebooks

I don't entirely see the appeal of zombies myself (some sort of deficiency, no doubt), but my previous two posts on zombie ebooks have been quite popular, and I thought I'd plug a writer I know from Twitter since he has a short 99-cent-er out. So, without further dawdling, I give you five 99-cent zombie-related ebooks (some of these are short stories and novellas rather than full-out novels, so make sure to read the description and reviews first):



It's the end of the world as we know it... and nothing is fine.

Mack, Skinny, Navarette and El Tee are Echo Squad, soldiers on the frontlines of the zombie war. Faced with an army of zombies that hungers for all flesh to be eaten their tiny group must survive deadly decap zombies and wicked clever roamer zombies in time for an aerial assault that will change the face of the battleground against the living dead.





The Horde Is Always Hungry...

The zombie apocalypse has begun, and Major Cordell McDaniels is given the most important mission of his career: lead a Special Forces team into New York City to rescue the one man who can stop the ghastly virus that reanimates the dead.

But as a growing army of flesh-eating corpses takes over the streets and a violent storm renders airborne extraction impossible, McDaniels struggles to find a way out of the Big Apple. The odds of anyone getting out alive plummet further when slaughtered members of his own Special Forces team join the ranks of the gathering dead... with their military skills intact!


A Zombie Apocalypse


Rachel Cormac is one of the last survivors of the zombie apocalypse. She's stayed alive by hiding in her house and keeping her undead husband locked in the basement. But she's running low on food and decides to travel to Ohio to find the last shreds of her family. Only, she becomes a zombie along the way and finds herself having to make choices she never even considered before, not to mention, she's never felt so hungry.




How do YOU plan on surviving the coming Zombie Apocalypse!

If you are a wussy, don't buy this book. Just the act of opening it will cause your puny mind to loose all control of your bowel movements. You will also become so impotent, not even Viagra will be able to help. If you're weak in the mind and want to read this book I have two suggestions.

One, kill yourself. When you get to the pearly gates tell St. Peter to suck it. On your way to hell, be happy knowing that after about fifteen minutes down there, you will be able to read this book. Plus you will really start liking Death Metal for some reason.

Two, go to prison. Get raped everyday by the Nation until your heart swells with agony and hatred. Construct a shiv made out of your fingernails and potato salad. And the next time they come for you stab them all in the genitals. You will spend the rest of your life in prison but at least you can read the book.

If, however, you ARE strong enough to handle this book - if you're the kind of guy whose genitalia is so tough that you have to put sand in your condoms to feel any sensation, the kind of man that won't ask a girl out unless her boyfriend is within a two foot radius, the kind of man that goes bear hunting with nunchucks - then YOU, you are ready!

This book will not only teach you how to survive the zombie outbreak, but how to do it with STYLE. You will have a horde of zombie slaves! You will live in a palace! You will live like a king! YOU WILL BE WORSHIPED LIKE A GOD!!!!!!!!!!!!!! 


Millions died when the Enillo Virus swept the earth. Millions more were lost when the victims of the plague refused to stay dead, instead rising to slay and feed on those left alive. For survivors like John Talon and his son Jake, they are faced with a choice: Do they submit to the dead, raising the white flag of surrender? Or do they find the will to fight, to try and hang on to the last shreds or humanity?

Surrender of the Living is the first high octane installment in the White Flag of the Dead series.


These ebooks are all 99 cents as I write this post, but authors can and do raise prices, so get 'em while you can. Also check out our previous zombie-inspired posts:

Thursday, April 28, 2011

How to Flirt with a Naked Werewolf

Werewolves aren't my favorite fantasy/horror...species (is that the right word?), but this ebook almost sold me on the title alone: How to Flirt with a Naked Werewolf.

Sounds like it doesn't take itself too seriously! Here's the blurb:

Even in Grundy, Alaska, it’s unusual to find a naked guy with a bear trap clamped to his ankle on your porch. But when said guy turns into a wolf, recent southern transplant Mo Wenstein has no difficulty identifying the problem. Her surly neighbor Cooper Graham—who has been openly critical of Mo’s ability to adapt to life in Alaska—has trouble of his own. Werewolf trouble.

For Cooper, an Alpha in self-imposed exile from his dysfunctional pack, it’s love at first sniff when it comes to Mo. But Cooper has an even more pressing concern on his mind. Several people around Grundy have been the victims of wolf attacks, and since Cooper has no memory of what he gets up to while in werewolf form, he’s worried that he might be the violent canine in question.

If a wolf cries wolf, it makes sense to listen, yet Mo is convinced that Cooper is not the culprit. Except if he’s not responsible, then who is? And when a werewolf falls head over haunches in love with you, what are you supposed to do anyway? The rules of dating just got a whole lot more complicated. . .


And, if you're a fan of the first, a second in the series just came out:

The Art of Seducing a Naked Werewolf

Generations of werewolves have been secretly residing in a secluded valley a stone’s throw from Grundy, Alaska. So when a snooping Outsider comes to Grundy to investigate rumors of lycanthropic shenanigans in the area, the valley’s pack alpha, Maggie Graham, resolves to chase him away, even if doing so takes a quick bite on the butt. What a pity that researcher Nick Thatcher turns out to be so drool-worthy, and that his kisses make Maggie want to sit up and beg. Maggie just can’t seem to convince Nick to leave . . . and even worse, she can’t convince herself to stay away from him.

Cross-species dating is problem enough for a harried alpha female, but on top of that, a rival group of werewolves is trying to move into the valley. With interpack war threatening, Maggie can’t afford to be distracted. Combining romance and a career can be tough for anyone; for a werewolf in love with a human, it may be disastrous. . . .


The reviews for both books are favorable at Amazon, so if you've a fondness for werewolves, you might want to check them out.

Monday, April 25, 2011

Pirates! 10 Pirate-Filled Fantasy & Science Fiction Ebooks

In the realms of science fiction and fantasy, pirates are always making appearances. And why not? They're a sure sign that adventure will abound. The following F/SF ebooks all feature pirates, either as heroes or dastardly villains out to make life miserable for the main characters. Some and from independent authors, and can be purchased for a couple of dollars, while others are from mainstream presses.

I've included pirates from both science fiction and fantasy realms, and there are a couple of children's and YA stories as well.




Jesamiah Acorne, Captain of the Sea Witch, has received a pardon for his crimes of piracy; but is still unable to free his love Tiola Oldstagh from her unhappy marriage to Stefan van Overstratten. As a white witch Tiola has the means of saving herself but refuses to use her Craft, so Jesamiah must think of a brave solution. War is again looming between England and Spain. The Admiralty in London is desperate for intelligence reports but their spy has failed to return from the Spanish-held territory of Hispaniola. For Jesamiah to free Tiola from the clutches of her legal husband, he must undertake to find out why - a task that will not be easy, for Jesamiah is half Spanish and the Spaniards most desperately want to hang him. Political intrigue, battles at sea, piracy and romance. A white witch, a charming rogue of a pirate and a spy who turns out to be a woman intent on seducing Jesamiah, all mixed together with an element of supernatural fantasy.




Enjoy this science fiction adventure as a young ice miner encounters a sinister gang of pirates. The space miner and his friends face mystery and hardship as they travel from the frozen moons of Jupiter to the new settlements on Mars. Josh "Armadillo" Barker and his friends are the new pioneers in the earliest days of exploration and settlement of our solar system's planets and moons. They prove to be brave, hard-working and inventive - but can they defeat the mysterious Mr. Hightower and his men? 




British newcomer Abercrombie fills his muddled sword-and-sorcery series opener with black humor and reluctant heroes. Logen Ninefingers, a barbarian on the run from an ex-employer who's now king of the North, finds his loyalties complicated when he switches sides and becomes a valuable source of intel to the beleaguered Union. Glokta, a torture victim turned torturer, gets roped into securing the Union's position against both the invading Northmen and the incompetent Union king and council, and ruthlessly wields his skills in attempts to weed out traitors. Foppish Jezal, a preternaturally excellent swordsman, manages to win the contest to become the Union champion, thanks to a little help from Bayaz, a mage with his own agenda. 



Grade 6-9–Fourteen-year-old Jolly is a polliwog. She can literally walk on water. Raised by a pirate captain, she loves her life until Bannon and his crew are betrayed and only Jolly escapes. She is washed up on a tiny island, discovered by Munk (another polliwog), and quickly drawn into the plans of the mysterious Ghost Trader, who insists that the very existence of the world is threatened by the imminent return of the Maelstrom. Somehow, the polliwogs hold the secret to defeating the ancient malevolent force, even if they are only teens. As he demonstrated in The Water Mirror (S & S, 2005), Meyer is an expert at creating fantastical worlds filled with unusual and exotic elements. He vividly renders a richly imagined world filled with thieving pirates, lovely ladies, and strange magical creatures.



For Princess Miya Black, 'home' is Clover Island, a tiny dot of a place not even named on most maps. Founded fifteen years ago by her parents, ex-pirate Tomas "Boots" Black and ex-princess Lilith "Lily" Brightburn, it's a place for second chances and new beginnings. It's there that Miya was born, there she grew up, and there she now lives, spending her days riding with her best friend, practising swordsmanship with her fake uncle, sailing with her father, and avoiding book lessons with her mother. To Miya it's the best place in the entire world, and she knows how lucky she is to have it.

So when her home is threatened Miya doesn't just sit around sulking. She's the princess of Clover Island, with the blood of pirate legends running through her veins, and she'll do whatever it takes to protect her kingdom.





Grade 5–8—This installment in the series finds 12-year-old Nick once again saving the world on several fronts. It's 1939, and he must defend his home, a small British island, against the looming Nazi invasion. But the Nazis are not his only enemies; using a time-travel device invented by da Vinci, he also battles 18th-century pirates who've kidnapped his sister. In a further wrinkle, the pirates, who are equipped with a time-travel device of their own, threaten to change the outcome of the American Revolution. Nick feels compelled to help General Washington and his troops, even though doing so makes him a traitor, because he knows that the support of the United States will become crucial to the Allies in World War II. Swashbuckling action sequences and scenes of derring-do abound. However, hackneyed language detracts from the action, and clichéd stereotypes of Native Americans and African-American slaves make this title seem out of place in contemporary children's literature.



Billy Marshal and his friend Figgy Newton have grown up around treasure-hunters. Every summer, the search for the treasure of Pirate's Pit begins again in Clark's Cove. Not wishing to be outdone by the tourists, Billy and Figgy are determined to be the first to find the treasure. So far, however, they've had no luck finding even one gold piece.

But Billy and Figgy won't give up - they've caught pirate fever. After discovering a mysterious letter that leads them to a time machine, Billy and Figgy are transported back to the 18th century where they learn the dangerous secrets of the Treasure of Pirate's Pit! Can Billy and Figgy find the treasure and return to the present - or will they be stuck on a pirate's ship forever? 



In this stand-alone novel set in the same monster-haunted universe as last year's much-praised Perdido Street Station, British author Mieville, one of the most talented new writers in the field, takes us on a gripping hunt to capture a magical sea-creature so large that it could snack on Moby Dick, and that's just for starters. Armada, a floating city made up of the hulls of thousands of captured vessels, travels slowly across the world of Bas-Lag, sending out its pirate ships to prey on the unwary, gradually assembling the supplies and captive personnel it needs to create a stupendous work of dark magic. Bellis Coldwine, an embittered, lonely woman, exiled from the great city of New Crobuzon, is merely one of a host of people accidentally trapped in Armada's far-flung net, but she soon finds herself playing a vital role in the byzantine plans of the city's half-mad rulers. 

The author creates a marvelously detailed floating civilization filled with dark, eccentric characters worthy of Mervyn Peake or Charles Dickens, including the aptly named Coldwine, a translator who has devoted much of her life to dead languages; Uther Doul, the superhuman soldier/scholar who refuses to do anything more than follow orders; and Silas Fennec, the secret agent whose perverse magic has made him something more and less than human. Together they sail through treacherous, magic-ridden seas, on a quest for the Scar, a place where reality mutates and all things become possible. 



The untimely death of Old Trader Ephron Vestrit deprives his daughter Althea of her inheritance and places her ambitious brother-in-law Kyle in command of the live ship Viveca and the family fortunes. The author of the Farseer trilogy (Assassin's Apprentice, LJ 3/15/95; Royal Assassin, Bantam, 1996; Assassin's Quest, Bantam, 1997) launches a new series set in a world of sentient ships, merchant traders, ruthless pirates, dangerous treasures, seagoing dragons, and a mysterious elder race. Hobb excels in depicting complex characters; even her villains command respect, if not sympathy, for their actions.



The Pirates of Sufiro is the story of a planet and its people--of Ellison Firebrandt, the pirate captain living in exile; of Espedie Raton, the con-man looking to make a fresh start for himself and his wife on a new world; of Peter Stone, the ruthless bank executive who discovers a fortune and will do anything to keep it; and of the lawman, Edmund Ray Swan who travels to Sufiro seeking the quiet life but finds a dark secret. It is the story of privateers, farmers, miners, entrepreneurs, and soldiers--all caught up in dramatic events and violent conflicts that will shape the destiny of our galaxy.


Sunday, April 24, 2011

Annoying: The Science of What Bugs Us

I mentioned some ebooks on the brain a few weeks ago. Here's another one that delves into how our minds work: Annoying: The Science of What Bugs Us. The title and the tangled Christmas tree lights on the cover say it all!

Annoyances are everywhere: annoying sounds, annoying smells, annoying drivers, annoying friends, annoying strangers, annoying spouses. There's nowhere to hide, and no one is immune.

In Annoying, NPR Science Correspondent Joe Palca and Science Friday's Flora Lichtman dig through the scientific literature in search of explanations for what gets under our skin.

In this widely ranging scientific tour, you'll meet researchers who have made strides in understanding why some things tick us off. You'll find out why people blabbing on cell phones is so irritating and why you can't help but tune in. You will learn the secrets of trash talk and how athletes overcome it, or don't. You'll hear about an illness that makes people annoyed to the point of dysfunction and visit a tiny island where no one seems to be annoyed. You'll discover why chili peppers stand on the cusp between pleasant and painful, why odor is so powerful and how skunks have taken advantage, why raw onion fumes make us cry, and why some chemicals have been irritating life on Earth for half a billion years. The science is there. You just have to know where to look.

And yes, there is a recipe for annoying others. Although most of us know how to do this intuitively, Palca and Lichtman provide a clear, easy-to-follow, step-by-step process for annoying almost anyone. One: find something that your victim finds unpleasant and distracting. Two: make it hard to predict when the unpleasantness and distraction will end. Three: make it impossible to ignore. While you may have been born knowing the recipe, the conclusions scientists are able to draw from it will surprise you.

It turns out that your inability to ignore that cell phone call is a good thing, tearing out your hair in a traffic jam could just be a positive personality trait, and understanding what annoys you gives you the tools to overcome your annoyance—sort of. It also gives you some insight into how to become less annoying yourself, and wouldn't that be a blessing?

So, the next time you're ready to strangle that coworker who keeps tapping his pen against his teeth, don't lose your cool. Pull out your copy of Annoying, place it on his desk, and tell him what an interesting book it is. When he puts his pen down to pick up the book, swipe the pen.


$14 in the Kindle Store: Annoying: The Science of What Bugs Us

Friday, April 22, 2011

Underwater Archaeology: Shipwrecks, Deep-Sea Mysteries, and History

We geeks are an eclectic bunch, and we don't all like the same things, but odds are you'll find us watching Discovery or the History Channel instead of American Idol or...er, I don't know another popular show. The following "underwater archaeology" ebooks feature the sorts of mysteries and adventures you might find on those "less cool" channels.

All priced at $12 or less, these ebooks offer insight into shipwrecks, historical under-seas explorations, and underwater archeology.

Recounting his 25 years as founder and director of the Submerged Cultural Resources Unit the underwater archeological team of the National Park Service Lenihan (Wake of the Perdido Star, with Gene Hackman) offers an entertaining mix of maritime history, memoir and adventure tale. Started in 1975 to keep fortune hunters from looting national water parks for sunken treasure and damaging vital historical material, Lenihan's unit has explored the wondrous (and deadly) sinkholes in Florida and Mexico; studied shipwrecks in the Great Lakes, Micronesia and places in between; and investigated the remains of the USS Arizona and the ships sunk by nuclear bombs near Bikini atoll. 

While the author is an authority on sea archeology and naval history, he and his divers are also underwater cowboys and cowgirls, thrilling in the dangers of their extreme sport. A sharp, engaging writer, Lenihan describes the terrifying aspects of his work the bone-chilling cold, impenetrable clouds of silt and the notorious bends with a good dose of black humor. (A surreal trip through an old impoundment house submerged in the reservoir of Amistad Dam in Texas is especially haunting.) Fast paced, full of amiable characters, the book will appeal to divers, maritime enthusiasts and anyone fond of nautical hijinks and swaggering seafarers.



A legendary naturalist and a wealthy engineering student come together in the name of science (and glory) in this highly readable look at the discoveries that made William Beebe and Otis Barton international celebrities of the Depression era. Journalist and nature-doc producer Matsen (Planet Ocean, etc.) shows how Barton, who'd long dreamed of undersea adventure, convinced the already-famous Beebe that his diving device will be the key to Beebe's success. Barton would pay for the bathysphere—a four-and-a-half-foot steel ball dangling from a wire rope and ventilated by its occupants waving a palm leaf fan—and thus go along for the ride. The men were personally incompatible, but they made an effective team; from 1929 to 1934, they made more than 20 dives off Bermuda and many improvements in their vehicle. Matsen devotes greater energy to Beebe, noting how his scientific credentials were often questioned—a bon vivant, he wrote for Ladies' Home Journal as well for Science. Matsen also pays tribute to the duo's support team (which Beebe often did not), including wildlife artist Else Bostelmann. From interpersonal conflict to the first radio broadcast from the ocean's depths and the intricate negotiations with National Geographic Society that enabled them to make their last dive in the depths of the Depression, Matsen's account is a thoroughly researched, fluently written addition to the history of science.




Deep-wreck divers are used to operating with almost no headroom and in zero visibility, navigating by touch alone; it is a compliment to be told "When you die, no one will ever find your body." Despite the dangers, wreck divers are typically weekend warriors, men who leave families and jobs behind to test themselves at two hundred feet down. Kurson's exciting account centers on two divers, John Chatterton and Robert Kohler, who in 1991 found an unidentified U-boat embedded in the ocean floor off the coast of New Jersey. The task of identifying it leads them to Germany, Washington, D.C., and the darkest corners of the submarine itself. Some of the most haunting moments occur on land, as when the divers research the lives of the doomed German sailors whose bones they swim among. Once underwater, Kurson's adrenalized prose sweeps you along in a tale of average-guy adventure.




Shipwrecks of Madagascar recounts the stories of about a hundred notable shipwrecks off the coast of Madagascar from ancient to modern times and the fate and adventures of survivors. It covers ships of the mighty Portuguese, Dutch, British, and French East India Companies, of numerous pirates who visited or settled there, of the British and French Navies, of the sailing vessels and steamers of the 19th century, and of more recent times. Shipwrecks are unknown relics for most people. This captivating book provides an interesting history into the many that occurred and helped shape Madagascar into the country it is today.



In 1679, a French ship called the Griffon left Green Bay on Lake Michigan, bound for Niagara with a cargo of furs. Neither the Griffon nor the five-man crew was ever seen again. Though the Griffon’s fate remains a mystery, its disappearance was probably the result of the first shipwreck on a Great Lake.

Since then, more than six thousand vessels, large and small, have met tragic ends on the Great Lakes. For many years, saltwater mariners scoffed at the freshwater sailors of the Great Lakes, “puddles” compared to the vast oceans. But those who actually worked on the Great Lakes ships knew differently.

Shoals and reefs, uncharted rocks, and sandbars could snare a ship or rip open a hull. Unpredictable winds could capsize a vessel at any moment. A ship caught in a storm had much less room to maneuver than did one at sea. The wreckage of ships and the bones of the people who sail them litter the bottoms of the five lakes: Ontario, Erie, Huron, Michigan, and Superior. Ed Butts has gathered stories and lake lore in this fascinating, frightening volume. For anyone living on the shores of the Great Lakes, these tales will inspire a new interest and respect for their storied past.




Wednesday, April 20, 2011

Twelve Worlds Science Fiction and Fantasy Anthology

A short story collection is a great way to try several authors at once, and the Twelve Worlds Science fiction & Fantasy Anthology, currently priced at $2.99, is packed with adventures.

All of the SF/F stories are by new, independent authors. If you like their work here, many have full length novels out that you can try. As a nice touch, the proceeds from the anthology are donated to Reading is Fundamental,  "the nation's largest nonprofit children's literacy organization."

Here's a description of the stories within:

By a Whisker by Kevin O. McLaughlin (3500 words): Someone is siphoning magical energy from the powerful ley nexus at Northshield University in this urban fantasy. Ryan goes to investigate, and gets help from an unexpected quarter.

The Accidental Muse by Amy Rose Davis (6200 words): A girl with no memory, a grieving widower, and a sweet-natured boy with strange power live a quiet life in their sheltered Keep until the night a traveling musician arrives at the door. The power of the musician's harp threatens to destroy their family unless one of them can stop it. A tale of gods, muses, mysterious spirits, and the power of love.

The Price of Vengeance by Derek J. Canyon (7400 words): In 22nd century Atlanta, Maggie hunts the genetically-engineered dwarf who killed her entire gang.

Insomnomancer by JE Medrick (3400 words): Witness life through the eyes of a predator. Kyle Hall, barely remarkable in a world of gray faces, is targeted by a very specialized hunter. To the target, it is night after sleepless night. To the Insomnomancer - a game of points and hungry satisfaction.

Thump by NB Kelly (4650 words): When a hitchhiker becomes part of an impromptu road trip, peace is the last thing that two young men will get out of it.

Iron in Shadow by Edward L. Cote (14900 words): The best thief in Rithmoor, the City of Dark Water, goes by the name Slip. He takes on a promising job, but it gets more complicated and dangerous the more he learns about what exactly it is he must do. To avoid certain death at the hands of the Great Magus Dibian, he must risk the wrath of the world's hardest people.

Together They Die by Brian Drake (3220 words): A former cop helps a ghost solve her murder.

Incubators by Manley Peterson (3200 words): Lost in space, three astronauts struggle to accept their fate aboard a crippled ship. Could a last-minute rescue be all they hoped for?

Cube by Coral Russell (4150 words): Luke's family isn't perfect, but they're worth saving. How far would you go to save your family?

The Star-Eater by K Gorman (6000 words): Karin wakes up one day on her starship, realizing her sister has been killed--but not before her sister cursed the murderer. Now she's got a man to kill. And her boss is starting to suspect that she's a little more than human...

Man-Maker by BC Woods (8050 words): A young boy in a society based entirely around defending itself against zombie-like demons refuses a sacred rite of passage.

Daddy Issues by John G. Hartness (4200 words): Vampires, voodoo, zombies and gold-diggers, it's all in a day's work for the boys at Black Knight Investigations. Vampire Private Investigators Jimmy Black and Greg Knightwood are called in to dispose of a zombie in the library, but there's always more than meets the eye where these detectives are concerned. Takes place before the events in Hard Day's Knight.

Weird and Wondeful by Tony Lavely (6000 words): Mailira and Marelsa together bring an old Scottish folk tale to life for a young musician.

The Light Stream by Jaylin Baer (3060 words): The transition between waking and sleeping, dreaded by some and enjoyed by others, becomes something altogether different for a very select few. Discover one woman's journey into the Light Stream.


Monday, April 18, 2011

99-Cent Children's Fantasy Ebooks (Middle Grade)

If you're trying to instill the love for all things geeky into your children, then you can't go wrong with fantasy. Hand the kids a Kindle and try downloading some of these inexpensive reads. The following ebooks are currently 99 cents from Amazon and titles include a variety of novels, short story collections, and short stories.

The first ebook is my own work, but the rest are from other up-and-coming independent authors. Try a download first to see if the stories look like something your kids would enjoy!




They're short, they're scrawny, they're green, and they want to be heroes. The problem? Goblins are supposed fish, forage, and stay out of the world's way, not challenge odious villains.

But Malagach and Gortok aren't going to let a few rules keep them from their dreams.

Armed with their wits, their stolen (er, borrowed) books, and their scavenged tools, they're ready to eradicate the evils around their mountain home. Or get in a lot of trouble trying....





THE FISHERMAN’S SON is a middle grade fantasy novel about the adventures of Wiley O’Mara. On the back of a magical dolphin, the twelve-year-old rescues six boys trapped in an ancient city under the sea. Along the way, he fights both The Beast in the Forest and a Fire Beast guarding the city of old.






This 'Tale From the Land of Verne' is a children's short story that takes place in the world of the Grim Doyle Adventures. Enjoy reading about some of the characters you know from Scourge!

Four orphans from the land of Verne are lured into Simian's Lair - a dark abode whose purpose has been lost to the ravages of time. In it dwells an evil that must be cleansed, and from it, they must retrieve a secret that's been locked away for centuries. Join them, along with Madam Patrice and Master Rickett, on a journey where courage is found in the darkest of places. 



The Acadian Adventures


Twelve year old Zoe, with help from her three companions, discovers a whole new world through an unlikely door. Once there she battles the Sequoians, who are trying to take control of this new world that she's come to love: Acadia. Along the way, Zoe makes unlikely friends and has close encounters with pirates, Samurai, and even killer whales. And ultimately Zoe is left with the decision of returning home or staying in Acadia. 

Page Truly and The Journey To Nearandfar


What if … a girl and her tooth fairy flew away to the realm called Nearandfar and the girl discovered she had more power than the fairies?

Page Truly is on a mission. It won’t be easy. There will be danger. Page will have to be very brave and very smart.

It all happens one night when a sassy tooth fairy brings a borrowed wand and a big attitude to Page’s bedroom. She makes it look like a wand can do anything. That is until Page has to save Nearandfar, and discovers that a magic wand is only as powerful as the gifted one who knows how to unlock its secrets and use it wisely.