From the author of the popular steampunk novel, Boneshaker, Maria Isabella Boyd's success as a Confederate spy has made her too famous for further espionage work, and now her employment options are slim. Exiled, widowed, and on the brink of poverty...she reluctantly goes to work for the Pinkerton National Detective Agency in Chicago.
Adding insult to injury, her first big assignment is commissioned by the Union Army. In short, a federally sponsored transport dirigible is being violently pursued across the Rockies and Uncle Sam isn't pleased. The Clementine is carrying a top secret load of military essentials--essentials which must be delivered to Louisville, Kentucky, without delay.
Intelligence suggests that the unrelenting pursuer is a runaway slave who's been wanted by authorities on both sides of the Mason-Dixon for fifteen years. In that time, Captain Croggon Beauregard Hainey has felonied his way back and forth across the continent, leaving a trail of broken banks, stolen war machines, and illegally distributed weaponry from sea to shining sea.
And now it's Maria's job to go get him.
He's dangerous quarry and she's a dangerous woman, but when forces conspire against them both, they take a chance and form an alliance. She joins his crew, and he uses her connections. She follows his orders. He takes her advice.
And somebody, somewhere, is going to rue the day he crossed either one of them.
Adding insult to injury, her first big assignment is commissioned by the Union Army. In short, a federally sponsored transport dirigible is being violently pursued across the Rockies and Uncle Sam isn't pleased. The Clementine is carrying a top secret load of military essentials--essentials which must be delivered to Louisville, Kentucky, without delay.
Intelligence suggests that the unrelenting pursuer is a runaway slave who's been wanted by authorities on both sides of the Mason-Dixon for fifteen years. In that time, Captain Croggon Beauregard Hainey has felonied his way back and forth across the continent, leaving a trail of broken banks, stolen war machines, and illegally distributed weaponry from sea to shining sea.
And now it's Maria's job to go get him.
He's dangerous quarry and she's a dangerous woman, but when forces conspire against them both, they take a chance and form an alliance. She joins his crew, and he uses her connections. She follows his orders. He takes her advice.
And somebody, somewhere, is going to rue the day he crossed either one of them.
Emily Fenwick, formerly with the NYPD, is now the reluctant defender of 1890 New York. Unfortunately for Emily, who hates "the creepy stuff", she ignored her inner voice, went to a carnival in Central Park, and entered a Victorian tent in hopes a psychic would have some encouraging news about her woefully boring love life. The guarantee she received of meeting a tall, dark, and handsome stranger comes with a huge catch - he lives in an alternate dimension of the past.
Jack Pettigrew leads a quirky band of lost souls in a battle to save New York circa 1890. Nightmares have come alive and threaten to terrorize a fragile era. Jack leads the “punks,” who have been sucked back in time through a vortex. Each has a fleeting memory of their own death–or near death–and must determine for themselves why they have been chosen for this mission. Is Steamside their Purgatory? Could an Egyptian obelisk in Central Park be the cause of the time rift, or is Emily herself to blame for the goblins, zombies, and other nightmarish scenes plaguing them?
If the Punks want to return to 2010, they must ensure there’s going to be an 1891. If they conclude they’re really ghosts, then it might be time to party like it’s 1999.
Two dads, five siblings, and goggles!
Grim Doyle has always known his life was not exactly "normal", and things get even more curious when he discovers a set of stones that sweep him and his family to the fantasy, steampunk world of Verne - a place they had escaped from years ago. Now that they've returned, Grim and his siblings hide from the evil Lord Victor and his minions. And while learning about Jinns, Mystics, and the power of absinth they try to discover who is trying to kill them with the deadly Scourge.
Europe is a dangerous, virtually lawless place. Armed bandits prowl the railway lines in their armed Steam Locomotive looking for easy marks, and heavily armed mercenary engines travel from town to town looking for work in a world where every day is a struggle for its civilians.
Erica, an emotionally disturbed girl from England finds herself joining one of these mercenary teams. What follows is a trek across Europe to where two mighty cities, each representing a different way of life, stand on the verge of a war which will shape the way Europe develops.
On one side are the Steam using traditionalists of St Vith, led by the charismatic and cunning General Roosje Cuvelier. On the other, stands the mighty Winterscheid Diesel Empire under the iron fist of the merciless Kaiser Sigmund Eisenburg.
Two vicious armies, treachery from her own allies and the world’s deadliest super-weapon are just a few of the dangers that Erica must face in her journey.
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